

Due to this, each individual ki blast doesn't deal much damage, but groups of them can deal multiple number of hits. With a few exceptions, Barrage-type Blasts have minor tracking. Examples include Eraser Cannon, Shine Shot, and Destructo Disc.īarrage-type Blasts take the form of a multitude of ki blasts. With a few exceptions, they can be charged.

Examples include Crazy Finger Beam, Barrage Death Beam, and Brave Gatling.Įnergy Sphere-type Blasts take the form of a single ki blast of any shape. Laser Barrage-type Beams consist of barrages of Laser-type Beams, inflicting multiple hits. Examples include Special Beam Cannon, Death Beam, and Darkness Eye Laser. Unlike Ki Wave-type Beams, Laser-type Beams cannot partake in beam clashes and cannot be charged (with a few exceptions). Laser-type Beams are the skinnier but faster type of Beams. Examples include the Kamehameha, Galick Gun, and Masenko. These can normally be charged (by holding down the button said skill was assigned to), and are the kinds of Beams to be susceptible to beam clashes. These energy waves take the form of good-sized beams of energy. Ki Wave-type Beams are the most basic kind of Beams. The following is a list of skill archetypes, some of which are tentatively named. Regular forms are forms that can be mastered and give a certain amount of stats Giant forms are forms that cannot be mastered, and increases the player's body size Power-ups are forms that can be stacked on top of other forms Technique forms are forms that cannot be mastered and do not give out a set amount of stats and Abilities are not essentially considered a form and triggered the same way as triggering a Transformation.īeams, Blasts, Rushes, and Evasives come with archetypes (or sub-types).

Transformations can be further divided into Transformation (or Regular), Giant, Power-up, Technique, and Ability. They can also be mastered, meaning the player can train in these forms to reduce drainage. They can be triggered by holding down G and then pressing whatever numerical key the player has assigned that transformation to. Transformations multiply the user's stat output.
